When an In-Game Gem Turned Into a Real Payment

Dev
·Dante Chun

When you make a game, a lot of what happens on screen can start to feel imaginary.

A button gives the player currency. A shop sells an item. The player upgrades their gear and returns to the loop. From the developer side, it often looks like a chain of code, data, and test screens.

The Big One home screen
The Big One is a casual fishing RPG built around short sessions, steady progression, and collection.

Recently, I added a paid item called Gems to my mobile game, The Big One.

At first, it felt like a straightforward update. I wanted a currency that could help players continue a little more smoothly, so I added Gems, connected them to in-app purchase products, went through the App Store and Play Store review process, and shipped the update.

The Big One shop screen
Gems are designed as a supporting item inside the shop, not as the center of the game.

Up to that point, everything still felt like a normal part of development.

Not a test purchase. A real one.

Then one day, a real purchase happened.

Not a sandbox purchase. Not a test transaction. A real player bought Gems inside The Big One. In terms of numbers, it might look like a small event. But as the person who made the game, seeing an item inside my screen become an actual purchase felt surprisingly unreal.

It meant that a Gem I had placed inside the game had become something someone considered worth buying.

The Big One reeling screen
The loop of casting, waiting, hooking, and reeling became part of a real player's choice.

What The Big One is

The Big One is a casual fishing RPG where players cast, wait, hook, and reel in fish through a simple but satisfying loop. It is not just about catching one fish and stopping there. Players can collect more than 150 fish species, upgrade equipment, unlock new fishing spots, and fill out their own Fishpedia.

You can play for a short session and catch a single fish, or keep coming back to chase bigger catches and rarer species. That slow, steady sense of growth is the kind of fun I wanted to build.

The Big One Fishpedia screen
Fishpedia gives players a clear collection goal as they discover and record new catches.

When a small feature becomes real user behavior

The Gem update is meant to make the game flow a little more smoothly without taking over the experience. Paid items should never become the only reason a game works, so I still want to keep watching the balance and adjusting it carefully.

Still, this moment will stay with me for a while.

I knew, in theory, that a game on the App Store and Play Store could receive real purchases. But knowing that and seeing it happen in something I built are very different feelings. A small feature I created turned into a real choice made by a real player.

Give it a cast

If you have not tried The Big One yet, give it a play.

From casting to reeling, there is a quiet satisfaction in chasing legendary catches and filling out your Fishpedia. You can also see how Gems fit into the game for yourself.

Download links

You can download The Big One for your device here.

It was a small update, but for me it became the moment I felt: this game is really alive out there.