The Big One Fish Art Goal Guide: Make Fishpedia More Fun to Read
A practical The Big One guide for choosing the next cast by reading fish art, fishing spots, gear progress, and Fishpedia collection goals together.
All of my long-form thoughts on programming, business, and more
A practical The Big One guide for choosing the next cast by reading fish art, fishing spots, gear progress, and Fishpedia collection goals together.
How The Big One uses localized logos and store screenshots to introduce casting, reeling, Fishpedia, and the Shop across 15 public locales.
A practical weekly routine for using Fishpedia to pick targets, reduce undiscovered fish, and keep each session focused.
A player-facing introduction to rare fish targets, bait choices, and the gear progression loop in The Big One.
A monetization and UX reflection on energy, Watch Ad, Free Recharge, gem rewards, and the shop surface in The Big One.
A player-facing tour of The Big One fishing spots, focused on atmosphere, progression, and the feeling of moving from one location to the next.
A post-launch note on the three surfaces we watch first: store access, the first fishing loop, and Fishpedia collection flow.
A short routine for checking Fishpedia, gear, and fishing spots after each catch so the next cast has a clear purpose.
A practical guide to reading The Big One fishing locations through gear progression, Fishpedia goals, and short play sessions.
A UI flow guide for reading the main The Big One screens: Home, Fishing, Fishpedia, and Shop.